Creator: Blitzen BGM: "Let's Do the Fooka Fooka" from Super Mario RPG Main Power-Up: Fire Flower 1-Ups: 4 Kelly: Yes
Kelly's warning at the start of this stage is much more relevant than usual. It's designed to be run through at maximum speed, but if your reflexes aren't that great, you may have a lot of trouble getting through.
Much of the difficulty is only perceived, as you don't HAVE to run straight through. Jumping constantly to stay airborne keeps your ground from crumbling too fast, but you'll need momentum for some of the high jumps and precision for the narrow landings. This level puts your platforming skills to the test!
Right at the start, if you jump straight up from the blue blocks, you'll find this invisible block with a 1-Up. It's too high to ever jump into by accident...unless you're Luigi.
A short distance from the start, this spiked platform holds a secret. Jumping just before the spikes reveals this invisible block with a vine. Climbing up, it may seem you found a whole lot of nothing, but another invisible block contains an extra life there.
After reaching the checkpoint, if you proceed all the way left, you'll find a staircase of note blocks that lead to a bubbled shroom. If you didn't hit the vine block earlier, you might go this way regardless.
The final 1-Up is hidden directly above the checkpoint. Jump up from the power-up block to find it.
- Above some short stakes near the start.
- On a big jump to a lower floor near the checkpoint.
- High in the sky between 1-Ups #3 and #4.
- At the bottom of the falling platform after the checkpoint.
- Above a note block near the level's end.
This stage was another source of contention for the judges. Isrieri insisted it should be a bonus stage due to its high learning curve and difficulty spike. However, it being the only stage Blitzen submitted, halibabica desired to include it so that all developers could be represented in the main game.